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INTERNATIONAL eSPORTS COUNCIL

The eSports Players Tour is sanctioned by the International eSports Council. 

The life blood of the eSports Players Tour is the sanctioning body. They establish and enforce the rules associated with the gaming, organize the events for the tour and set the schedule, and most important of all, promote the tour.

The Spirit of the Rules

The rules written here and on the tournament overview are meant to facilitate the smooth progression of the tournament and help players and administrators resolve conflicts. The most important principle is that teams and players attempt, to the best of their abilities, to play and finish their matches regardless of what happens.

An infraction of the rules (breaking them) may cause a team to forfeit a game – take an automatic loss. Severe infractions of these rules may lead to a disqualification from the tournament.

1. Participants

1.1 Team registration

Players are required to pay entry fee and register both individually and as a team on the eSports Players Tour - Ticket Return platform in order to take part in tournaments.  All tournaments will be run via Battlefy.com or Smash.gg. 

1.2 Player Substitutions

Teams are permitted to make substitutions from the original line up in this tournament. Edit the tournament team lineup on the team overview to substitute a player into the main lineup. Substitutions should be made before the next round has started. The new team lineup must be edited before the next tournament lobby is created.

2 eSports Players Tour Administrators

The tournament may have an individual admin (administrator) assigned as head admin. However, questions, answers and issues can be directed to and handled by any eSports Players Tour admin and mod (moderator). The head admin's decision is final. Who the head admin is will be clarified, if needed, before or during the tournament. If not explicitly stated, any member of the eSports Players Tour admin team can serve as the head admin.

3. Bans

Bans of players in a team will disqualify the entire team from participation in the tournament.

Players who are currently serving a Ban for violations of game, be it short bans or extended permanent bans will not be able to take part.

 

4. Rules Changes

eSports Players Tour reserves the right to make changes to any of these rules before, during or after the tournament if needed to better comply with the spirit of the rules, fair play and the smooth progression of the tournament(s).  Players will be notified of any rules changes.

 

5. Code of Conduct

5.1 Sverok Code of Conduct

We adhere to the principles laid out by organization Sverok in their esports Code of Conduct. See An esports Code of Conduct to read or download it in English.

5.2 Wheaton's Law

Don't be rude.

5.3 Practice respect at all times

Regardless of time or medium, respect should be used at all time with anyone from eSports Players Tour, be it staff or players.

 

6. Broadcasting

 

6.1 Players broadcasting

Players may stream their matches using any platform for broadcasting. However, a delay must be created on the stream, and players are reminded to comply with the terms and conditions of the broadcasting platform.

 

6.2 Broadcasting rights

eSports Players Tour reserves the rights to use any material casted/streamed when taking part in eSports Players Tour Tournaments.

 

7. Conditions of participation

 

7.1 Age

Players must be 13 years or older. In a pay-to-enter tournament players have to be 18 years or older.

 

7.2 Usernames/Team names

Your Username/gamer tag and team name are not allowed to contain swear words or other overtly offensive language. The head judge or

tournament admins may ask you to change these names at their discretion.

7.3 Game Account

Players must use their own game account. Account sharing is not permitted.

 

8. Participation stipulations

Entry into any eSports Players Tour tournament means that you must comply with all rules within this document.

 

9. Payouts

 

9.1 Prize distribution

Tournament Prizes and the distribution of those prizes are handled by eSports Players Tour unless otherwise noted. Monetary prizes will be distributed when the tournament has completed.  Monetary prize pool split is 65-25-10. Non-monetary prizes will be distributed as quickly as possible after the tournament has completed.

 

9.2 Disqualified teams

Disqualified teams lose the right to any part of the prize pool regardless of their position in the tournament at the point the disqualification occurs.

 

10. Anti-cheat software & Monitoring

We reserve the right to monitor any player during the tournament.

 

11. Betting or gambling

Players or coaches, as well as Admin and administration staff from eSports Players Tour, are prohibited from gambling or betting on any matches in any eSports Players Tour tournament.

 

12. Match Results

 

12.1 Automatic results

Match results are automatically reported to the eSports Players Tour designated platform after a game has finished.

 

12.2 In case of server error

In the instance of a bug or internal server error, teams may be required to provide written confirmation of the result or screenshots.

 

12.3 Tiebreakers

In a group/round robin bracket the total Points of a team or player (the number of matches won) will determine the placement (who wins the group). If two or more teams in the top positions have the same number of points, a tiebreaker is needed.

 

13. League of Legends Tiebreaker rules

These are the tiebreakers used, ordered first to last:

  1. Head to head matches between tied teams/players.

  2. Lowest cumulative win time. The total length of a team's won games (the quicker you've won the better you are against your opponents).

  3. Coin flip/random draw.

Game time of lost matches is used to sort players with no won matches. In this case longer game time is better. The result of the tiebreakers will determine the final placements of the teams in the group, and who qualifies/wins.

In a LAN or offline setting where ample time is given to the tournament, and where head-to-head matches (tiebreaker 1 above) has not been enough to resolve ties. Tiebreaker matches will be played in the following manner:

  • Tie between 2 teams: A single tiebreaker match is played.

  • Tie between 3 teams: A mini single elimination bracket is used where all teams face off in the following order. The 2 teams with highest win times play each other first. The winner of that plays against the team with the lowest win time among all 3 teams.

  • Tie between 4 teams: A mini single elimination bracket is used where all 4 teams play in the first round. The team with the lowest win times plays the team with the highest win times. The team with second lowest win times plays against team with the second highest win times. The winners of both matches face off in a final match.

The results of these matches will then determine the final placements in the group for the teams/players that were tied, and who proceeds to win the group.

14. Grievances or disputes in a match

14.1 Report a game issue

Any issues within a match or game need to be raised immediately. We will not be able to make changes to any match result after a tournament round has been completed. Email any grievances to the admin. 

14.2 Manual match decision

Decisions made by appointed Admin or the Head Judge are final. Regardless of the decision made, Admin and the Head Judge are to be treated and spoken to with respect, whether you agree with the decision or not. Any disrespect shown toward Admin of the Head Judge will result in immediate team disqualification.

 

15. Admin and Head Judge

Instructions and decisions made by Tournament Admins and the Head Admin are to be followed at all time.

16. Misconduct and Unsportmanlike Behaviour

As previously stated, players are expected to behave according to the rules outlined here and the Code of Conduct at all times.

This includes but is not limited to:

In-game

Chat

Social Media

Face to Face (IRL)

Toxic behavior, flaming and unsportsmanlike behavior may result in a warning, a disqualification from the tournament or in rare cases a permanent ban from eSports Players Tour.

17. Ringers, Non-player accounts, and account sharing

The players registered to the tournament are the only players permitted to take part.

Ringers or account sharing will result in disqualification.

18. Cheats

Bans and disqualification will occur for the use of, but not limited to:

Botting

Scripting

Moderation of visual aspects of the game

Zoom modification

19. Recording

Players may be asked to record their matches. This is so that in the instance of cheating allegations, we have a source to base decisions on. It may be in your interests to record every match.

20. Game effecting bugs and glitches

Any in-game bugs or glitches should be raised with a tournament admin.

21. Game Specific Added Rules

Rocket League
https://rocket-league.com/tournaments/rules

League of Legends 

https://support.riotgames.com/hc/en-us/articles/209320386-RTP-Default-Tournament-Rules-

https://s3-us-west-2.amazonaws.com/burningman-prod/tournament-rules/en_US.pdf

22.  Right to Reschedule

The eSports Players Tour schedules both its on-line and in-person tournaments. Depending on the game and tournament format, eSPT sets a certain number of minimum participants and reserves the right to delay the start of the tournament to a date of its choice. All registered gamers will receive notification of any changes to the originally published schedule.

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